2.1
New Companions, Familiar Sewers

11th Kaldezeit IC 2522

Robert Lacy d’Aghuillam duCourt, Lucidius Lavarar and Fatuus Fitzue cradle ales around a rickety side booth at the Drowned Rat, pondering their next move.  In the corner, a booze-addled voice rises above the general din: “great wobbly mutated things they were! I’m not going down there again, not on your life!” The adventurers invite this drunken loser to their table, and soon discover he is one Wilmut Eckhardt, once city sewerjack, now professional drunk. He raves about ‘men the size of rats! Hold on, I mean rats the size of men!” and eventually agrees to draw the adventurers a map of where he encountered them during the recent siege.

In the meantime, a priest of Sigmar enters the bar. As a ragged toast of “to Sigmar” is raised in the tavern, he strides over to the adventurers table and introduces himself as Wolfgang Bierschtein, sent by the High Priest of the Temple of Sigmar and High Capitular of Nordland, none other than Werner Stoltz, to summon them to an interview. After a beer together, they all leave the Drowned Rat, leaving the sodden Echkhardt to his task.

Through the streets of Middenheim, through the crowds of old residents going about their lives and new refugees from the country side milling about in confusion, the adventurers walk until they come across a knot of people shouting and throwing stones at someone. A man has been tied up against a building with the crudely scrawled sign ‘BEESTMAN’ around his neck, and two fake horns tied onto his head with a piece of string. The adventurers rescue the hapless victim, who turns out to be a moneylender. Robert extorts some crowns out of the man for rescuing him and he is set on his way.

At the impressive Temple of Sigmar, the adventurers are shown into a library and meet Werner Stoltz, who asks them about their progress in tracking down the murderer of Father Dietrich and the stolen icon of Sigmar. The adventurers manage to negotiate 50 crowns out of him ‘for expenses’.

As they leave, they encounter Odo the Eyeless, a blind priest with a habit of lingering on the steps of the temple and raving about prophecies and religious scripture to passers by. He grabs the party and marks them as being watched by Sigmar.

Back to the Drowned Rat, Eckhardt has had no luck drawing a map and offers to take them roughly to the area where he saw the ratmen. In the lowering dusk the adventurers are led into a filthy back alley, where Eckhardt unlocks a sewer grating and they all descend into the disgusting, stinking, disease-infested world of Middenheim’s sewers.

Eckhardt takes them through a maze of passages and through a large intersection room, down rusty ladders to a lower level, then leaves them to their fate. Continuing on, the adventurers come across a man sitting on the sewer walkway catching his breath. This is Cylarus Lynx, a student now forced to fall back on his previous occupation of bodyguard while the city is in chaos after the Storm of Chaos. He was part of a group of thugs hired for some dirty work in the sewers, but at the last minute he decided to back out and has got himself lost. He joins the adventurers.

Eventually the group comes across an opening in the sewer wall covered by a dirty sheet. duCourt goes on ahead up a narrow ascending passageway, but sets off a tripwire alarm that rings a small bell. There are sounds up ahead. duCourt returns to the group and they all decide to continue up the passageway. In a small chamber at its end a table has been upended and three thugs wait for them behind it with crossbows. A melee ensues!

duCourt rushes the table and attempts to push it and the thugs back with no success, and is soon locked in combat. Fitzue sidles around the edge of the room, past a door, preparing to get in range for a spell. Bierschtein and Lynx rush forward to engage the other thugs. Another thug enters from the side door and shoots a crossbow bolt into Fitzue.

Eventually, after several wounds on both sides and several deaths on the thugs’ side, one thug is alive and questioned. It seems they were hired by one ‘Big Otto’ for some grunt work—digging and guard duty—within the sewers, but know little else of their situation. Recently they had cleared an area of the sewers and the sounds ahead had convinced them all that the work was becoming too dangerous. The adventurers get this information and let the hapless thug go.

Onwards, the adventurers search a couple of rooms and some cells, recognising to their surprise that this is the same set of rooms where they fought a nest of skaven some ten years ago. They find a rough altar to some skaven god and a sacrificial dagger in a niche in the wall of that room. Also from this room a low, narrow, rough passageway leads into the darkness.

duCourt again takes the lead and, at the end of the passage, finds himself on a ledge overlooking a large dark chamber. Suddenly he is hit by a dart in the neck and slumps into unconsciousness. Lavarar pulls him back out, thinking “that’ll teach the cocky Elven bugger”. The adventurers decide to rest for a time until duCourt wakes.

Eventually he does and the group continues down a side passage they passed earlier. This comes onto onto a rope bridge spanning a high sewer, and then to a long corridor where rubble has recently been cleared away. Following this they come into a large sewer junction where many pipes meet and water cascades down the walls to the floor below, where a ten foot high rat creature is chained to the wall. Across from them and higher up, a wiry man dressed in a rat costume—fake snout, claws attached to his feet and hands—raves at them about the huge creature’s beauty and magnificence.

“Isn’t he BEAUTIFUL!!!?” he cries repeatedly in a cracked, ratty voice. 

While the rat ogre strains at its bonds and roars at the adventurers, they shoot missiles at the assassin, who eventually is pinned to the wall by an arrow from duCourt. At that moment the rat ogre breaks free and charges up a ramp towards the party. Bierschtein is frozen in fear and soils his britches. “You’re never gonna live down your first night on stage, Schteinie,” says Lucidius.

The other adventurers, after a desperate battle, manage to destroy the creature—the final ‘blow’, a sleep spell by Fitzue, who has been been having amusing difficulties touching his past victims to cast that particular spell during the entire venture. “I have the touch!” cries Fitzue, victorious at last.

The adventurers search the dead assassin and find the stolen icon of Sigmar. They also find it had a false back and also on the man’s body is a map; a map showing the location of ‘the honoured dead of Sigmar’.
Hacking off the head of the rat beast, they return through the sewers and eventually to the Temple of Sigmar.

12th Kaldezeit IC 2522

Dawn finds the adventurers shaking the bloody severed head out of a sack at the feet of the just-woken Stoltz at the Temple. It makes an impression.

The adventurers are tasked with entering the Drakwald and finding this lost tomb and what rests there. The urgency of the task is compounded by the fact that Odo the Eyeless had just yesterday had a vivid vision from Sigmar referring to a group of adventurers who would  find such a place. That they would “find the path hidden behind Sigmar’s image” and “go into the darkness to find that which was lost”. Surely the adventurers are following Sigmar’s will?

12th – 19th Kaldezeit IC 2522

The adventurers stay at the Temple of Sigmar to rest and recuperate and heal their wounds. Some go off to complete their training to enter new careers. Lavarar wanders from one Middenheim brothel to the next trying to decide whether to spend his hard-earned crowns somewhere decent or risk yet another bout of the pox, until eventually, wracked with indecision—and perhaps with exhaustion—he returns to the monastic discipline of the Temple of Sigmar.

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11 Comments

  1. Posted April 14, 2008 at 12:30 pm | Permalink

    We are not worthy.

  2. Posted April 14, 2008 at 12:50 pm | Permalink

    I’ve just had an idea. When Marc is out here in June, how about we arrange one or two sessions where Alitl Flagellant comes back for a cameo appearance? Marc would love that.

  3. Posted April 14, 2008 at 1:27 pm | Permalink

    Great idea – one of the first things I thought of when I heard he was coming out.
    PS Not, you’re not …

  4. Posted April 15, 2008 at 12:56 pm | Permalink

    Hanging out for the next session!!

  5. Lord Robert
    Posted April 15, 2008 at 11:47 pm | Permalink

    He still ended up pinned to a wall by an arrow!
    So end all minions of Chaos who seek to cross swords with the Merry Pranksters! [Although, come to think of it, if we’re alleged to have helped start the Storm of Chaos, we may want to look for a new, slightly less inflammatory name…]
    Incidentally, some things we may think about doing in the week in Middenheim:
    1. to assist our quest in the time frame they require, we’ll need the following equipment to be lent by the temple of Sigmar (to be returned to them unless used – they may want to send someone with us to keep track of usage):
    (a) 1 riding horse each plus 3 pack horses;
    (b) 2 shovels, 1 crowbar and 1 pick;
    (c) 1 compass;
    (d) blessed water;
    (e) 2 small barrels of gunpowder.
    2. We’ll also need to buy for ourselves oil, rope, caltrops, healing draughts
    3. We may need to examine the sewers again – I’m not happy with them
    4. A taxidermist will need to preserve the Rat Ogre head as the first of our Champion’s trophy pile
    5. We need to find out more about Big Otto
    6. I want to put up signs that an armed convoy is heading to (wherever we’re heading to) and we can take people, items or mail there for a price…

  6. Posted April 16, 2008 at 1:46 pm | Permalink

    Love the “our Champion’s trophy pile” reference. Which Champion would that be then Andrew?
    To get into my new character I probably need to approach someone in government or business for a spot of spying. I’ve got four carrier pigeons, I wanna use ’em!

  7. Lord Robert
    Posted April 17, 2008 at 12:56 am | Permalink

    Well, to have said “my Champion’s trophy pile” would have been to downplay Fatuus’ role in putting the Rat Ogre to sleep while it was bleeding to death. Alas, my memory’s pretty bad – can you remind me what Lucidius did again? And who’s “Andrew”?
    I thought that as part of the armed convoy scam, you could steam open secret communications and take advantage of the commercial information to manipulate the markets (as well as blackmail people, if the opportunity arose) – industrial espionage is still espionage. Do you have any skills that would assist with this – eg crack codes, “steam open letters”? Even better if you can completely rig the markets by forging letters with false news, and we can go long/short in the relevant products… Hmmmm, maybe I’ve been a lawyer too long.
    Also, if we had any money I’d suggest we buy some appropriate products and trade them down in the Drakenfeld forest at a profit.

  8. Posted April 17, 2008 at 1:02 am | Permalink

    It would help me greatly if any left-of-field ideas such as these were definitely decided upon as courses of action by all of you pre-game.
    That way I can at least do a little preparation for them before the game, and the results will be more satisfying than something I made up on the fly.

  9. Lord Robert
    Posted April 17, 2008 at 6:54 am | Permalink

    One other thing not to forget – “His headstone is inscribed with the name Gerhard Kroen and a twin-tailed comet symbol with the letters ‘OF’ inside it.” Who are these people, and why wouldn’t Stoltz tell us about them?

  10. Posted April 21, 2008 at 2:00 pm | Permalink

    My question is why does the High Priest of Sigmar know nothing about the legends of the lost heroes and needs to send some random bunch of wayfarers to investigate what might be scared tombs? Is there something he’s not telling us?
    As for your idea of rigging the markets Andrew, it’s a very good one and something we will need to look at if I’m to move on eventually from Spy to Crime Lord (white collar of course). It’s the logical step forward for a group of people who in effect made a laughing stock of a large portion of the population of Himmelveil in previous years.

  11. Lord Robert
    Posted May 2, 2008 at 8:21 am | Permalink

    OK guys, to make things easier for Peter – what are we doing?
    I think Big Otto is still worth a look during the week we’re in town – his ex-employee student companion can help us there.
    We will probably need to leave the sewers – not enough time in a week to do them justice.
    We can still advertise the convoy, but without the fraud element (I suspect we don’t have the skills to pull that off yet). However, will an armed convoy slow us down – speed versus money. And I guess we don’t have the money to commence trading.
    Any thoughts/disagreements?
    Lucidius, I agree on the High Priest – he was cagey on those guys with the flaming meteor symbol, so I think he’s not telling us the whole story…