4th Kaldezeit IC 2522
Robert Lacy d’Aghuillam duCourt, Elven noble and duellist, Lucidius Lavarar, raconteur and charlatan, and Fatuus Fitzue, journeyman wizard, find themselves in the smoking ruins of the small town of Untergard in the aftermath of the northern invasion known as The Storm of Chaos. Conveniently, it appears they were far from their usual haunts in Middenheim during the recent siege by the Chaos Lord Archaeon and his Chaos hordes.
And yet in Untergard their conscience is pricked once again—or is it simple self defence?—and they find themselves defending the local villagers from an attack by mutants. Hailed as saviours, the local priest—father Dietrich—asks them to retrieve a sacred icon of Sigmar that rests in the town church, now overrun with beastmen.
The adventurers rise to the challenge and return deep into the ruined town to get the icon. After a desperate battle with beastmen they succeed.
4th – 9th Kaldezeit
The adventurers set out north with the town refugees back to the city of Middenheim, where surely all can find succor.
Around the ruins of Grimminhagen, the adventurers take the time to do a little rummaging with little success. Onwards on the road north, at a crossroads, the pathetic refugees are ambushed by goblins. The adventurers chase them into the woods and find their camp in a dell blanketed by autumn leaves, and kill them all. Things take an amusing turn when—after the adventurers dither about whether goblins are nasty or not and how they should go about fighting them—Fitzue’s spell misfires and he charges into the fray. duCourt and Lavarar look at each other, shrug, and charge in after him. The goblins are all killed.
9th Kaldezeit
On the evening of 9th Kaldezeit they arrive at the great city of Middenheim, and camp with the other refugees crowding the gate ramps at the base of the huge plateau on which it is built, the Fauschlag or Ulricsberg. The city is still reeling from the damage of the siege.
Eventually the adventurers gain access to the city and go to see Watch Commander Ulrich Schutzmann, now in control of the city while the Graf and his knights are away hunting down the remnants of Archaon’s army. Schutzmann remembers the adventurers from their exploits in the past. The icon is taken to the Temple of Sigmar, and the adventurers find the best rooms they can in the overcrowded city—the stinking hole known as the Drowned Rat.
10th Kaldezeit
In the morning the adventurers are summoned to a meeting with Schutzmann. It appears that Dietrich has been found dead. Schutzmann gives the adventurers a permit to act in the name of the Watch and investigate the killling. When they return with evidence that he was killed by a dart, he shows them information on three recent killings by the same method—a guard by the Collegium Theologica, a dwarven doorman at the Temple of Grungni, and an unknown man in the streets of the Old Quarter.
After investigating, the adventurers discover that a book on Sigmar and a map of the sewers has been stolen, and that the unknown man was to be buried in a pauper’s grave until three men appeared and paid for his funeral. His headstone is inscribed with the name Gerhard Kroen and a twin-tailed comet symbol with the letters ‘OF’ inside it.
2 Comments
I recall that the goblin slaying took an amusing turn when (after dithering about whether goblins were nasty or not, how should we go about fighting them etc), Fatuus’ spell misfired and he went charging into the fray – Robert and Lucidius looked at each other, shrugged, and charged in after him….
Great stuff – added!