Boardgame Review: Battlecars
Nov 26
Board & Miniatures Games 1 Comment
Remember those classic road combat scenes in Mad Max? Ever felt the urge to flip the little red plastic switch mounted on the dash and send a rocket at that idiot that just cut you off in traffic? Tried go-cart racing and got in touch with your inner hoon? Fallen prey to road rage? You’ll love this game. Battlecars is a forgotten classic from the golden age—the 80s—of Games Workshop games, before the company became a billion-dollar giant churning out miniatures for kids with parents with extremely deep pockets. Battlecars is simple, fun, and incredibly cinematic.
What do I mean by cinematic? Well, it’s when a game is not only fun to play, but during the course of the game a little story develops, and you find yourself effortlessly filling in the game mechanics with imaginative, and usually hilarious, descriptions of what’s going on. For example, I recently played a game where one player abandoned his car, which was then rammed by the other player. The pedestrian shot at the attacking car with his machine gun, missed, was missed in turn by the car’s weapons, and then made a move and was shot and killed by the car on it’s next turn. End of game. But as we played you could easily imagine the driver scrabbling for the door handle as the other car sped towards him, just making a frantic dive onto the road as his car was rammed, then shooting as the driver desperately rolled up his armoured window just in time, and the look on his face as the car’s machine-gun turret slowly turned in his direction … as he makes a frantic run for the trees, the car slams into reverse and swings around to pepper him with bullets … you get the idea. A little Mad Max scene, only a lot funnier.
A Battlecars game usually ends up with cars spinning, smashing or blowing to smithereens, and drivers making a run for the nearest building to escape the mess. The game comes with two generic boards crossed with movement lines, counters for grass, trees and buildings and some car templates that slowly get covered by (somewhat fiddly) red counters as they get more damaged, and on which the player places counters for various weaponry—rockets, shells, flame, MG rounds and perhaps a clutch of passive weapons such as smoke, spikes and oil. A supplement, Battlebikes, adds rules for armoured bikes.
Score a copy of this gem on eBay, you won’t be sorry. And this way, no one gets hurt.
4 and a half rocket launchers out of 5.
Update: I’ve made rules summary and reference sheets, plus new playsheets that combine the car/bike sheets with their appropriate driver sheet plus modifications specific to that car/bike. Available here.
Zombiegod™
Dec 10, 2004 @ 09:32:24
Lovely review.